The Blackbeard cards

NameImageRarityTypeCostDescription
CutlassBasicSkill1 (0)Equip a 4 / 2 blackbeard:Weapon.
DefendBasicSkill1Gain 5 (8) Block.
Intimidating StrikeBasicAttack1Deal 6 (9) damage. Apply 1 (2) Weak.
StrikeBasicAttack1Deal 6 (9) damage.
CannonballSpecialAttack0Deal 6 (8) damage. Exhaust.
Sword of ChaosSpecialSkill0Equip a 3 / 3 (4) blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, add a random card into your hand.
Sword of FireSpecialSkill0Equip a 3 / 3 (4) blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, deal 3 damage to ALL enemies.
Sword of WisdomSpecialSkill0Equip a 3 / 3 (4) blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, draw 1 card.
Vampiric ScepterSpecialSkill1Equip a 7 (8) / 3 blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, heal 2 (3) HP.
Beat UpCommonAttack1Deal 4 (5) damage twice. Apply 1 (2) Vulnerable.
Blind AttacksCommonAttack1Deal 3 (4) damage to a random enemy 3 times.
Cloak and CannonballCommonSkill1Gain 5 (7) Block. Add a Cannonball (*Cannonball+) into your hand.
DaggerCommonSkill0Equip a 2 / 3 (4) blackbeard:Weapon. At the start of your turn, 1 Durability from Dagger is used to deal damage equal to its Attack to a random enemy.
Deadly ArsenalCommonSkill1Gain 7 (10) Block. Draw 1 card for each unique blackbeard:Weapon you have currently equipped.
FencingCommonSkill1Give your rightmost blackbeard:Weapon + 4 (5) / + 2 (3).
Fiery DefenseCommonSkill1Gain 7 (9) Block. Deal 3 damage to ALL enemies (twice).
Golden DefenseCommonSkill1Gain Block equal to (!M! +) 1.5% of Gold gained this run.
Golden StrikeCommonAttack1Deal damage equal to (!M! +) 1.5% of Gold gained this run.
Pirate's WillCommonSkill1 (0)Remove all of your debuffs. Draw 1 card. Exhaust.
Rearming StrikeCommonAttack1Deal 8 (11) damage. Equip a 4 / 2 blackbeard:Weapon.
SharpeningCommonSkill1Give all your equipped blackbeard:Weapons + 2 (3) Attack.
ShrapnelCommonAttack1Deal 7 (10) damage to ALL enemies.
SpearCommonSkill0Equip a 7 (10) / 1 blackbeard:Weapon.
SwordCommonSkill1Choose 1 of 3 Swords. Equip a 3 / 3 (4) blackbeard:Weapon with an additional effect.
Sword DanceCommonSkill0This turn, your next 3 (5) Attacks use all equipped blackbeard:Weapons.
Tactical RetreatCommonSkill1Gain 8 (11) Block. Draw 1 more card next turn.
ToastCommonSkill0Gain 3 (4) blackbeard:Resistance. At the start of your next turn, lose 3 (4) blackbeard:Resistance. Exhaust.
Wise DefenseCommonSkill1Gain 7 (9) Block. Draw 1 (2) card(s).
Agile StrikeUncommonAttack1Deal 9 (13) damage. If you have equipped a blackbeard:Weapon this turn, reduce cost of this card to 0.
AnchorUncommonSkill0Innate. Gain 10 Block. (Draw !M! card.)Exhaust.
Armor UpUncommonPower1Whenever you attack with a blackbeard:Weapon, gain 2 (3) Block.
BandanaUncommonPower1Whenever you kill a non-minion enemy, gain 10 (13) Gold.
BoardingUncommonAttack2Deal 6 (8) damage to ALL enemies twice. Draw 2 cards.
Brown PantsUncommonPower2Gain 5 (6) Plated Armor.
Buried TreasureUncommonSkill1Gain 20 (25) Gold. Exhaust.
Cannon BarrageUncommonSkillXAdd X+1 Cannonballs (*Cannonballs+) into your hand.
Cannonball SupplyUncommonSkill2Retain. Add 3 Cannonballs (*Cannonballs+) into your hand.
Captain's CabinUncommonSkill2Gain 14 Block. Add 1 (2) Cannonball(s) into your hand.
Cat O' Nine TailsUncommonSkill1Equip a 4 (6) / 3 blackbeard:Weapon. After you attack with this blackbeard:Weapon, give it +2 Attack.
Chaotic DefenseUncommonSkill1Gain 7 (9) Block. Add 1 (2) random card(s) into your hand.
Dangerous BlowUncommonAttack1Deal 16 (20) damage. At the end of your next turn, you take 3 (2) damage.
Delayed PainUncommonSkill1Gain 16 (20) Block. At the end of your next turn, you take 3 (2) damage.
Double BottomUncommonSkill2Gain 10 (13) Block. Next turn, gain 10 (13) Block.
Double CannonballUncommonAttack1Deal 6 (8) damage. Add a Cannonball (*Cannonball+) into your hand. Exhaust.
EyepatchUncommonPower0(Innate.)Next turn, gain 1 Weak. At the start of your turn, draw 1 additional card.
Fishing NetsUncommonSkill1Gain 6 (8) blackbeard:Rusty Thorns.
Ghost in the RumUncommonSkill1Gain 1 Intangible. Lose 2 (1) blackbeard:Resistance. Exhaust.
Golden CannonballUncommonAttack0Deal damage equal to (!M! +) 2% of Gold gained this run. Exhaust.
Infinite BarrageUncommonPower2 (1)At the start of your turn, add a Cannonball into your hand.
Jolly RogerUncommonSkill1Apply 3 (5) Weak to ALL enemies. Exhaust.
PeglegUncommonPower1Lose 2 Dexterity. Gain 4 (5) Strength.
Pirate EarringUncommonPower0Gain 1 (2) Artifact.
Pirate HookUncommonAttack1Deal 7 (9) damage. If this deals at least 10 damage, deal 7 (9) damage again.
Powder KegUncommonSkill1Equip a 0 / 1 blackbeard:Weapon. When it is destroyed, deal 15 (20) damage to ALL enemies.
ProvisioningUncommonSkill2 (1)Obtain a random potion. Next turn, obtain a random potion. Exhaust.
RecklessnessUncommonSkill0Gain [E] [E] ([E]). Next turn, lose [E].
Remove ScurvyUncommonSkill1Heal 5 (8) HP. Remove all of your debuffs. Exhaust.
RevengeUncommonAttack2Deal 0 - 50 (60) damage to ALL enemies, based on how many % of HP you are missing.
RumUncommonPower1(Innate.)Gain 2 blackbeard:Resistance.
ScrapUncommonSkill0Destroy your rightmost blackbeard:Weapon to gain [E] [E] ([E]).
Smithing HammerUncommonSkill1Equip a 4 / 3 (4) blackbeard:Weapon. After you attack with this blackbeard:Weapon and passively at the start of your turn using 1 Durability, Upgrade a random card in your hand and a random card in your draw pile for the rest of combat.
Terror of the SeasUncommonSkill1Apply 3 (5) Vulnerable to ALL enemies. Exhaust.
UpgradeUncommonSkill1Give all your equipped blackbeard:Weapons + 1 (2) / + 1 (2).
Vengeful SpiritUncommonSkill1Gain 1 Intangible. The next time your Intangible wears off, you take 10 (8) damage. Exhaust.
Weapon ProficiencyUncommonPower1 (0)Your attacks use an additional blackbeard:Weapon.
Boost MoraleRareSkill0Gain 5 Gold. Draw 1 (2) card(s). Gain [E]. Exhaust.
Bounty HunterRareAttack1Deal 16 (20) damage. If Fatal, gain 16 (20) Gold. Exhaust.
Captain's HatRarePower2Gain 2 (3) Strength. Gain 2 (3) blackbeard:Resistance.
Drunken SailorRarePower1 (0)Whenever you use a potion, its effect is applied an additional time.
Final BarrageRareAttack0Deal damage equal to 4 (6) times the number of Cannonballs played this combat. (Every type of Cannonball counts.)
Golden NooseRareAttack3Deal damage equal to 4% (5%) of Gold gained this run.
Golden RainRareAttack2Deal damage equal to 2.5% (3%) of Gold gained this run to ALL enemies.
HalberdRareSkill2Equip a 6 (8) / 4 blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, apply 3 blackbeard:Bleed to a target per hit.
Humongous CannonballRareAttack3Deal 36 (48) damage. Exhaust.
IntoxicationRarePower1Gain 4 (5) blackbeard:Resistance. At the start of your turn, lose 1 blackbeard:Resistance.
LifeboatRareSkill2Gain 26 (32) Block.
Mega UpgradeRareSkill2Give all your equipped blackbeard:Weapons + 3 (5) / + 3 (5).
MurderRareAttack3Deal 500 (1000) damage     to a non-Boss enemy. Fleeting.
ParrotRarePower3Ethereal. (not Ethereal.) At the end of your turn, the last card played that turn is played again. (Does not stack.)
Pirate StrengthRarePower2Gain 4 (6) Strength.
Power-hungryRareSkill0(Innate.)Put 1 Power card from your draw pile into your hand. Exhaust.
Reaper's ScytheRareSkill2Equip a 8 (10) / 3 blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, apply 1 blackbeard:Reaper's Mark to a target per hit.
SalvagerRarePower1Whenever a blackbeard:Weapon is destroyed, gain [E] ([E]).
Undead FormRarePower3Gain 3 Intangible. The next time your Intangible wears off, you take 30 (24) damage.
Weapon MasteryRarePower1Whenever you equip a blackbeard:Weapon, draw 1 (2) card(s).

The Blackbeard relics

NameImageTierPoolDescriptionFlavor
Load the CannonsStarterBlackbeard_blackAt the start of each combat, and then every 4 turns, add a Cannonball into your hand.Ready... Aim... Fire!!!
Cannonballs of SteelCommonBlackbeard_blackYour Cannonballs deal 2 more damage. (Works with every type of Cannonball.)Much stronger than regular cannonballs.
Hip FlaskCommonBlackbeard_blackAt the start of each combat, gain 1blackbeard:Resistance.Very handy.
SpearheadCommonBlackbeard_blackWhen a blackbeard:Weapon has 1 Durability, it deals 3 more damage.The durability of your Weapon ends... and so does the life of your enemy.
Treasure ChestCommonBlackbeard_blackGain 15Gold after every battle.This treasure chest contains untold riches.
White PearlCommonBlackbeard_blackWhenever you equip a blackbeard:Weapon, give it +1 Attack.Both beautiful and powerful.
Barbed CannonballsUncommonBlackbeard_blackWhenever a Cannonball deals unblocked damage, apply 1blackbeard:Bleed. (Works with every type of Cannonball.)They cause a lot of boo-boos.
Golden RingUncommonBlackbeard_blackStart each combat with 1Artifact.Suitable for every pirate.
PenknifeUncommonBlackbeard_blackEvery 8th Attack that uses at least one blackbeard:Weapon deals double damage.If you have it in your pocket, don't forget to use it.
Powder CanUncommonBlackbeard_blackAt the start of each combat, equip a 0 / 1blackbeard:Weapon. When it is destroyed, deal 8 damage to ALL enemies.Just like a Powder Keg, but smaller.
Magical CauldronRareBlackbeard_blackAt the end of each combat, obtain a random potion.Fully automatic.
Poor Math SkillsRareBlackbeard_blackYou think that you have gained 500 more Gold this run than you actually did. (It matters for cards that scale with Gold gained this run.)Sometimes failing a math class is a good thing.
KarategiBossBlackbeard_blackYour blackbeard:Weapons have infinite Durability. After you attack with a blackbeard:Weapon, it goes to the last position.When you wear it, you instantly learn new styles of combat.
Load the Golden CannonsBossBlackbeard_blackReplaces LoadtheCannons. At the start of each combat, and then every 4 turns, add a GoldenCannonball into your hand.Is it even worth to shoot all these golden cannonballs?!?
Sober-mindedBossBlackbeard_blackGain [E] at the start of your turn. At the start of each combat, and then every 6 turns, lose 1blackbeard:Resistance.Being sober is not a natural state for The Blackbeard.
Blood OrangeShopBlackbeard_blackWhenever you play 7 cards in the same turn, remove all of your debuffs.This citrus seems to have an interesting power.
Crossed SwordsShopBlackbeard_blackYour attacks use an additional blackbeard:Weapon.Perfect for dual wielding.

The Blackbeard potions

NameImageRarityDescription
Orange JuiceCommonHeal 8 HP. Remove all of your debuffs.
RumUncommonGain 2Resistance.
Upgrade PotionRareGive all your equipped Weapons+3 / +3.

The Blackbeard keywords

NameDescription
BleedBleeding creatures lose HP at the start of their turn.
Reaper's MarkWhenever 3 stacks are applied, they are removed and the creature loses HP equal to 40% of its missing HP.
ResistanceYou take less damage from enemy attacks. (Enemy intents always show actual incoming damage, with Resistance taken into account.) Resistance can be negative.
Rusty ThornsWhen attacked, deals damage back and reduces Rusty Thorns by 1.
WeaponWhenever you play an attack card, one Durability of your rightmost Weapon is used and card's damage is increased by Weapon's Attack. You can equip a maximum of 10 Weapons.

The Blackbeard creatures

NameImageTypeHP
the BlackbeardPlayer68-75