Name | Image | Rarity | Type | Cost | Description |
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Cutlass |  | Basic | Skill | 1 (0) | Equip a 4 / 2 blackbeard:Weapon. |
Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
Intimidating Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. Apply 1 (2) Weak. |
Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
Cannonball |  | Special | Attack | 0 | Deal 6 (8) damage. Exhaust. |
Sword of Chaos |  | Special | Skill | 0 | Equip a 3 / 3 (4) blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, add a random card into your hand. |
Sword of Fire |  | Special | Skill | 0 | Equip a 3 / 3 (4) blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, deal 3 damage to ALL enemies. |
Sword of Wisdom |  | Special | Skill | 0 | Equip a 3 / 3 (4) blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, draw 1 card. |
Vampiric Scepter |  | Special | Skill | 1 | Equip a 7 (8) / 3 blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, heal 2 (3) HP. |
Beat Up |  | Common | Attack | 1 | Deal 4 (5) damage twice. Apply 1 (2) Vulnerable. |
Blind Attacks |  | Common | Attack | 1 | Deal 3 (4) damage to a random enemy 3 times. |
Cloak and Cannonball |  | Common | Skill | 1 | Gain 5 (7) Block. Add a Cannonball (*Cannonball+) into your hand. |
Dagger |  | Common | Skill | 0 | Equip a 2 / 3 (4) blackbeard:Weapon. At the start of your turn, 1 Durability from Dagger is used to deal damage equal to its Attack to a random enemy. |
Deadly Arsenal |  | Common | Skill | 1 | Gain 7 (10) Block. Draw 1 card for each unique blackbeard:Weapon you have currently equipped. |
Fencing |  | Common | Skill | 1 | Give your rightmost blackbeard:Weapon + 4 (5) / + 2 (3). |
Fiery Defense |  | Common | Skill | 1 | Gain 7 (9) Block. Deal 3 damage to ALL enemies (twice). |
Golden Defense |  | Common | Skill | 1 | Gain Block equal to (!M! +) 1.5% of Gold gained this run. |
Golden Strike |  | Common | Attack | 1 | Deal damage equal to (!M! +) 1.5% of Gold gained this run. |
Pirate's Will |  | Common | Skill | 1 (0) | Remove all of your debuffs. Draw 1 card. Exhaust. |
Rearming Strike |  | Common | Attack | 1 | Deal 8 (11) damage. Equip a 4 / 2 blackbeard:Weapon. |
Sharpening |  | Common | Skill | 1 | Give all your equipped blackbeard:Weapons + 2 (3) Attack. |
Shrapnel |  | Common | Attack | 1 | Deal 7 (10) damage to ALL enemies. |
Spear |  | Common | Skill | 0 | Equip a 7 (10) / 1 blackbeard:Weapon. |
Sword |  | Common | Skill | 1 | Choose 1 of 3 Swords. Equip a 3 / 3 (4) blackbeard:Weapon with an additional effect. |
Sword Dance |  | Common | Skill | 0 | This turn, your next 3 (5) Attacks use all equipped blackbeard:Weapons. |
Tactical Retreat |  | Common | Skill | 1 | Gain 8 (11) Block. Draw 1 more card next turn. |
Toast |  | Common | Skill | 0 | Gain 3 (4) blackbeard:Resistance. At the start of your next turn, lose 3 (4) blackbeard:Resistance. Exhaust. |
Wise Defense |  | Common | Skill | 1 | Gain 7 (9) Block. Draw 1 (2) card(s). |
Agile Strike |  | Uncommon | Attack | 1 | Deal 9 (13) damage. If you have equipped a blackbeard:Weapon this turn, reduce cost of this card to 0. |
Anchor |  | Uncommon | Skill | 0 | Innate. Gain 10 Block. (Draw !M! card.)Exhaust. |
Armor Up |  | Uncommon | Power | 1 | Whenever you attack with a blackbeard:Weapon, gain 2 (3) Block. |
Bandana |  | Uncommon | Power | 1 | Whenever you kill a non-minion enemy, gain 10 (13) Gold. |
Boarding |  | Uncommon | Attack | 2 | Deal 6 (8) damage to ALL enemies twice. Draw 2 cards. |
Brown Pants |  | Uncommon | Power | 2 | Gain 5 (6) Plated Armor. |
Buried Treasure |  | Uncommon | Skill | 1 | Gain 20 (25) Gold. Exhaust. |
Cannon Barrage |  | Uncommon | Skill | X | Add X+1 Cannonballs (*Cannonballs+) into your hand. |
Cannonball Supply |  | Uncommon | Skill | 2 | Retain. Add 3 Cannonballs (*Cannonballs+) into your hand. |
Captain's Cabin |  | Uncommon | Skill | 2 | Gain 14 Block. Add 1 (2) Cannonball(s) into your hand. |
Cat O' Nine Tails |  | Uncommon | Skill | 1 | Equip a 4 (6) / 3 blackbeard:Weapon. After you attack with this blackbeard:Weapon, give it +2 Attack. |
Chaotic Defense |  | Uncommon | Skill | 1 | Gain 7 (9) Block. Add 1 (2) random card(s) into your hand. |
Dangerous Blow |  | Uncommon | Attack | 1 | Deal 16 (20) damage. At the end of your next turn, you take 3 (2) damage. |
Delayed Pain |  | Uncommon | Skill | 1 | Gain 16 (20) Block. At the end of your next turn, you take 3 (2) damage. |
Double Bottom |  | Uncommon | Skill | 2 | Gain 10 (13) Block. Next turn, gain 10 (13) Block. |
Double Cannonball |  | Uncommon | Attack | 1 | Deal 6 (8) damage. Add a Cannonball (*Cannonball+) into your hand. Exhaust. |
Eyepatch |  | Uncommon | Power | 0 | (Innate.)Next turn, gain 1 Weak. At the start of your turn, draw 1 additional card. |
Fishing Nets |  | Uncommon | Skill | 1 | Gain 6 (8) blackbeard:Rusty Thorns. |
Ghost in the Rum |  | Uncommon | Skill | 1 | Gain 1 Intangible. Lose 2 (1) blackbeard:Resistance. Exhaust. |
Golden Cannonball |  | Uncommon | Attack | 0 | Deal damage equal to (!M! +) 2% of Gold gained this run. Exhaust. |
Infinite Barrage |  | Uncommon | Power | 2 (1) | At the start of your turn, add a Cannonball into your hand. |
Jolly Roger |  | Uncommon | Skill | 1 | Apply 3 (5) Weak to ALL enemies. Exhaust. |
Pegleg |  | Uncommon | Power | 1 | Lose 2 Dexterity. Gain 4 (5) Strength. |
Pirate Earring |  | Uncommon | Power | 0 | Gain 1 (2) Artifact. |
Pirate Hook |  | Uncommon | Attack | 1 | Deal 7 (9) damage. If this deals at least 10 damage, deal 7 (9) damage again. |
Powder Keg |  | Uncommon | Skill | 1 | Equip a 0 / 1 blackbeard:Weapon. When it is destroyed, deal 15 (20) damage to ALL enemies. |
Provisioning |  | Uncommon | Skill | 2 (1) | Obtain a random potion. Next turn, obtain a random potion. Exhaust. |
Recklessness |  | Uncommon | Skill | 0 | Gain [E] [E] ([E]). Next turn, lose [E]. |
Remove Scurvy |  | Uncommon | Skill | 1 | Heal 5 (8) HP. Remove all of your debuffs. Exhaust. |
Revenge |  | Uncommon | Attack | 2 | Deal 0 - 50 (60) damage to ALL enemies, based on how many % of HP you are missing. |
Rum |  | Uncommon | Power | 1 | (Innate.)Gain 2 blackbeard:Resistance. |
Scrap |  | Uncommon | Skill | 0 | Destroy your rightmost blackbeard:Weapon to gain [E] [E] ([E]). |
Smithing Hammer |  | Uncommon | Skill | 1 | Equip a 4 / 3 (4) blackbeard:Weapon. After you attack with this blackbeard:Weapon and passively at the start of your turn using 1 Durability, Upgrade a random card in your hand and a random card in your draw pile for the rest of combat. |
Terror of the Seas |  | Uncommon | Skill | 1 | Apply 3 (5) Vulnerable to ALL enemies. Exhaust. |
Upgrade |  | Uncommon | Skill | 1 | Give all your equipped blackbeard:Weapons + 1 (2) / + 1 (2). |
Vengeful Spirit |  | Uncommon | Skill | 1 | Gain 1 Intangible. The next time your Intangible wears off, you take 10 (8) damage. Exhaust. |
Weapon Proficiency |  | Uncommon | Power | 1 (0) | Your attacks use an additional blackbeard:Weapon. |
Boost Morale |  | Rare | Skill | 0 | Gain 5 Gold. Draw 1 (2) card(s). Gain [E]. Exhaust. |
Bounty Hunter |  | Rare | Attack | 1 | Deal 16 (20) damage. If Fatal, gain 16 (20) Gold. Exhaust. |
Captain's Hat |  | Rare | Power | 2 | Gain 2 (3) Strength. Gain 2 (3) blackbeard:Resistance. |
Drunken Sailor |  | Rare | Power | 1 (0) | Whenever you use a potion, its effect is applied an additional time. |
Final Barrage |  | Rare | Attack | 0 | Deal damage equal to 4 (6) times the number of Cannonballs played this combat. (Every type of Cannonball counts.) |
Golden Noose |  | Rare | Attack | 3 | Deal damage equal to 4% (5%) of Gold gained this run. |
Golden Rain |  | Rare | Attack | 2 | Deal damage equal to 2.5% (3%) of Gold gained this run to ALL enemies. |
Halberd |  | Rare | Skill | 2 | Equip a 6 (8) / 4 blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, apply 3 blackbeard:Bleed to a target per hit. |
Humongous Cannonball |  | Rare | Attack | 3 | Deal 36 (48) damage. Exhaust. |
Intoxication |  | Rare | Power | 1 | Gain 4 (5) blackbeard:Resistance. At the start of your turn, lose 1 blackbeard:Resistance. |
Lifeboat |  | Rare | Skill | 2 | Gain 26 (32) Block. |
Mega Upgrade |  | Rare | Skill | 2 | Give all your equipped blackbeard:Weapons + 3 (5) / + 3 (5). |
Murder |  | Rare | Attack | 3 | Deal 500 (1000) damage to a non-Boss enemy. Fleeting. |
Parrot |  | Rare | Power | 3 | Ethereal. (not Ethereal.) At the end of your turn, the last card played that turn is played again. (Does not stack.) |
Pirate Strength |  | Rare | Power | 2 | Gain 4 (6) Strength. |
Power-hungry |  | Rare | Skill | 0 | (Innate.)Put 1 Power card from your draw pile into your hand. Exhaust. |
Reaper's Scythe |  | Rare | Skill | 2 | Equip a 8 (10) / 3 blackbeard:Weapon. Whenever you attack with this blackbeard:Weapon, apply 1 blackbeard:Reaper's Mark to a target per hit. |
Salvager |  | Rare | Power | 1 | Whenever a blackbeard:Weapon is destroyed, gain [E] ([E]). |
Undead Form |  | Rare | Power | 3 | Gain 3 Intangible. The next time your Intangible wears off, you take 30 (24) damage. |
Weapon Mastery |  | Rare | Power | 1 | Whenever you equip a blackbeard:Weapon, draw 1 (2) card(s). |
Name | Image | Tier | Pool | Description | Flavor |
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Load the Cannons |  | Starter | Blackbeard_black | At the start of each combat, and then every 4 turns, add a Cannonball into your hand. | Ready... Aim... Fire!!! |
Cannonballs of Steel |  | Common | Blackbeard_black | Your Cannonballs deal 2 more damage. (Works with every type of Cannonball.) | Much stronger than regular cannonballs. |
Hip Flask |  | Common | Blackbeard_black | At the start of each combat, gain 1blackbeard:Resistance. | Very handy. |
Spearhead |  | Common | Blackbeard_black | When a blackbeard:Weapon has 1 Durability, it deals 3 more damage. | The durability of your Weapon ends... and so does the life of your enemy. |
Treasure Chest |  | Common | Blackbeard_black | Gain 15Gold after every battle. | This treasure chest contains untold riches. |
White Pearl |  | Common | Blackbeard_black | Whenever you equip a blackbeard:Weapon, give it +1 Attack. | Both beautiful and powerful. |
Barbed Cannonballs |  | Uncommon | Blackbeard_black | Whenever a Cannonball deals unblocked damage, apply 1blackbeard:Bleed. (Works with every type of Cannonball.) | They cause a lot of boo-boos. |
Golden Ring |  | Uncommon | Blackbeard_black | Start each combat with 1Artifact. | Suitable for every pirate. |
Penknife |  | Uncommon | Blackbeard_black | Every 8th Attack that uses at least one blackbeard:Weapon deals double damage. | If you have it in your pocket, don't forget to use it. |
Powder Can |  | Uncommon | Blackbeard_black | At the start of each combat, equip a 0 / 1blackbeard:Weapon. When it is destroyed, deal 8 damage to ALL enemies. | Just like a Powder Keg, but smaller. |
Magical Cauldron |  | Rare | Blackbeard_black | At the end of each combat, obtain a random potion. | Fully automatic. |
Poor Math Skills |  | Rare | Blackbeard_black | You think that you have gained 500 more Gold this run than you actually did. (It matters for cards that scale with Gold gained this run.) | Sometimes failing a math class is a good thing. |
Karategi |  | Boss | Blackbeard_black | Your blackbeard:Weapons have infinite Durability. After you attack with a blackbeard:Weapon, it goes to the last position. | When you wear it, you instantly learn new styles of combat. |
Load the Golden Cannons |  | Boss | Blackbeard_black | Replaces LoadtheCannons. At the start of each combat, and then every 4 turns, add a GoldenCannonball into your hand. | Is it even worth to shoot all these golden cannonballs?!? |
Sober-minded |  | Boss | Blackbeard_black | Gain [E] at the start of your turn. At the start of each combat, and then every 6 turns, lose 1blackbeard:Resistance. | Being sober is not a natural state for The Blackbeard. |
Blood Orange |  | Shop | Blackbeard_black | Whenever you play 7 cards in the same turn, remove all of your debuffs. | This citrus seems to have an interesting power. |
Crossed Swords |  | Shop | Blackbeard_black | Your attacks use an additional blackbeard:Weapon. | Perfect for dual wielding. |